[MMO Champion] Blizzcon!!!



MMO Champion has all the goods on Blizzcon! Let's take some time to review some of this good info!

First they have an article up about the new n00bz! Check it out here.



Next up is all kinds of good info. Let's check out some of this great info.

Raids and Dungeons

This being the most important thing from this post:

Cross server LFG - You will be able to look for groups through multiple servers! It should be out for patch 3.3.0.


Check it out here to get Blue Posts, Screenshots, etc.

Game Systems Panel

Here they discuss the Path of the Titans saying:

Path of the Titans
Path of the Titans is another great new feature we covered that encompasses rewarding progression at max level. This new feature implements a third new type of glyph called “Ancient Glyph,” and as you can see, it is themed after the titans. These special glyphs are not associated with the Inscription tradeskill, and are also not specific to any class.

You’re able to unlock a path and progress within that path as you continuously engage in different aspects of the game. As you advance, you will be able to unlock special glyph sockets for your character. You can also respec your path at any time, in case you decide to change your path.

You earn these ancient glyphs by using the new Archaeology secondary profession to recover and trade in titan artifacts. Each path will have 2-3 choices per rank, and again, you can respec if you decide to go down another path.
- Path of Aman’Thul, the High Father
- Path of Eonar, the Lifebinder
- Path of Norgannon, the Dreamweaver
- Path of Khaz’Goroth, the Shaper
- Path of Aggramar, the Avenger
- Path of Golganneth, the Thunderer

You can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, you’ll be able to unlock new ancient glyphs that will greatly benefit your character.

This new system will be accessible to all players at max level. Players will eventually be able to reach new ranks for ancient glyphs, encouraging them to further develop their characters. There is also a possibility that we will introduce whole new paths in future content patches.


They also discuss changes to guilds... Like Guild Leveling and Guild Interface :). They also discuss Battleground changes, etc.

Source & more screenshots

They have Day 1 Pictures here, along with:

Cataclysm Preview Panel pictures
Art Panel Pictures (Wasn't broadcasted on the stream)
Class, Items, and Professions Panel Pictures




Open Q&A Panel

Last thing to point out is the Q&A Panel. I'm going to quote it all here because of it's significance.


General
More character slots might be added but maybe not for Cataclysm.
You might be able to reorder the characters on your character selection screen at some point.

There are some ideas for "mentoring" to let people of varied levels play together without powerleveling. Things like downleveling yourself to play with them is a possibility but it might not be for Cataclysm.

Character visual customization is something they would like to adress, but they don't really know what the right solution is. They have a few ideas in mind and might do something about it soon.

Oceanic servers will get their own maintenance time at some point.
Dancing is still in the work and the animation is working on them, there is still some work to do to make it a real feature.

Races
Race changes will be available shortly after Faction changes. There is no point in not allowing that since you can't really prevent people with multiple accounts to play both side on PvP servers anyway.

All races will have updated racials with Cataclysm, they should be similar to what the Goblins have. (Increased health/mana potion effects, etc ...)

Guild Leveling System
The idea behind the guild leveling system is to make people want to be in guilds and make people feel better about being in a guild. The goal is to take that feature and make it the best they can. (Guild Talent Trees, etc ...)
You will be able to create guild heirlooms with the new guild leveling system, you can buy profession plans and anyone in your guild can wear that item, it will scale with level.

Professions
Armorsmith and Weaponsmith specialization really felt like the Blacksmith was limited by his choice, that's why it was ignored in Wrath of the Lich King. Ultimately it's better if the player can craft more stuff instead of just being able to craft 2H swords or whatever.

Herbs and Ore Nodes will be reitemized with the revamp.

Player vs. Player
XP in Battlegrounds need to be fixed because there is a lot of XP leeching in the 71-80 Brackets. Once it's fixed, it will be improved across the board.

Raids & Dungeons
You can't get Frostmourne because it would take control of your soul. Frostmourne would be playing your character, not you. The weapon has an unique fate and the encounter is going to be mega.

There won't be any option to do Onyxia at level 60 anymore after the revamp in 3.2.2.

Cataclysm
There isn't any plan to prevent ganking in the contested zones of Azeroth, even with flying mounts available here. This is just part of being on a PvP server.
They can't spoil the Thrall / Garrosh storyline, but with the cataclysm raging everywhere, what do you think the world's mightiest shaman would need to do?
Northrend and Outland won't really be affected by the Cataclysm but some of the areas will be updated for the expansion. For example, you will be able to level up Archeology in Outland.

Itemization
The 5 second rule might be removed with the changes made to spirit but there isn't any final decision about that.

There is no plans to prevent Paladins and Shamans from using cloth, but there were some discussions to limit it somehow.

Armor Penetration is removed from the gear but not from the game. There are plans to reintroduce it in another

way to allow players to kill plate wearers. (Armor Penetration talents, etc ...)

Spirit is going to be a healer stat only, it won't exist on DPS Gear. Healers need it to regen and other casters don't use it at all. (Other casters will use Intellect for Spell Power)

Classes
They won't add a new class in Cataclysm, they have to be very careful about adding more classes and do not want tons of them.
The philosophy about pure DPS classes is still the same, they don't want hybrid to do everything they can do. The elevated hybrid DPS in Wrath of the Lich King is in a "good place" now.

Classes - Pets
In Patch 3.3, pets will scale of all of your stats and allow buffs from raid encounters to affect them.

In Patch 3.3, there will be changes to make sure that pets can't be hit by AOEs from bosses but others (PvP) will be able to affect them.

Pets classes might get a "move to this location" command for their pet, long cooldown abilities that let your pet teleport to you to get out of trouble. This would be good feature since developers can't make pet AI as smart as a player.

Druid
There isn't any immediate plan to give feral druids a legendary, casters are next on the list.

Trolls and Worgens Druids will get their own bear, cat, travel, and aquatic forms.

Hunter
Hunters might be able to choose the talent tree of their pet to let them pick the pet that looks best to them. Zhevra is a possibility for Cataclysm.

Mage
Night Elves Mages have been added because it sounded pretty cool to have Elves using arcane when they shouldn't be anymore.

Mage abilities like Molten Armor will be changed to use other stats since mages won't have Spirit anymore.

Rogue
They want to see rogues use more daggers, they're THE rogue weapon and we don't see enough of them. In Patch 3.2.2 they might add an assassination talent to make daggers more attractive.

One of the plans for cataclysm is to take a lot of the early subtlety tree and make it passive for the class. The unattractive stuff will be taken out to let you get the cool talents.

Shaman
Sacrificying the group utility of mana tide totem to give it a much better regen is a possibility.

Enhancement Shamans do not use INT anymore and will be given talents to not need it just like Retribution Paladins.

Enhancement Shamans having to run in and out of melee ranges to redrop totem and sacrifice DPS is a legitimate problem, they don't want enhancement to have to run out like that.

Warlock
Warlock's survavibility wasn't really good at the start of Wrath of the Lich King, but they're in a pretty good place right now.

Warrior
Arms lost their iconic ability when Mortal Strike was given to more classes. They need to find a new ability to fill that niche or make Arms' MS the "ultimate" mortal strike.


Source



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