
Ten Ton Hammer has all kinds of good news to report today. Let's cover all of them in one post. First they are reporting "New MMOG venture to focus on MMOs for the Middle-east."
The collaborative venture is expected to focus on the creation of Arabic content for the Middle East gaming market, beginning with an Arabic language MMOG based on popular character 'Majid', reports Middle East Events
You can read more here.
Next up on the lot is some news about Star Trek Online lore. The news is about this lore found on Star Trek Online's website.
Cryptic recently posted a new lore segment for Star Trek Online. The latest entry titled, "Path to 2409 - 2390", chronicles an interview between Jake Sisko and Captain Data. If you thought Data was dead, think again. He has returned in the body of B-4, his lesser evolved brother revealed in Star Trek Nemesis and taken over as Captain of the Enterprise. However, Data's return isn't the key focus of the story. Species 8472 has returned along with concern of another Borg invasion.
Finally, a very intriguing news article titled "How Does EVE Online Keep Growing?" which is about a report done by Gamesindustry.biz.
EVE Online is the MMOG that not only stays afloat, but still manages to keep those subscription numbers rising year after year! What is the secret to their success? EVE Online Executive Producer Nathan Richardsson interviewed with gameindustry.biz and shared on a multitude of topics including some of the features that keep players coming back for more.Q: One of the things I've always found fascinating is the in-game market, where the more people that contribute, the more interesting it becomes. Are there more tools planned for the economic side of the game?
Nathan Richardsson: Yes - it's always a question of how manipulative it is. If it's new gameplay, for example, we tend to have a hands-off approach to running the economy. We don't have a central bank or anything like that. It's more about evolving what's already in there, and at the same time providing our economist, Dr Eyjo, with more tools to analyse what's happening.
There's always something happening around the economy, whether that's in the back end for analysis, or making new resources more accessible. In general I think that getting Eyjo on board, getting a proper economist to look at that part of the game and see how we could improve it - but also see if real-world economic theories actually work in-game - was good.
Read the full gamesindustry.biz article here.


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